Manual Facebook Graph API Development with Flash

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If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. Be sure to read the docs , updated with each commit.

Facebook Graph Api Development With Flash By Michael James Williams

Developed by gskinner. The Adobe Flash Platform and Facebook Platform provide the ideal solution for building rich, social experiences on the web. The Facebook Platform is used by millions of people everyday to connect and share with the people in their lives. Together, both platforms allow you to:.

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You can also see the docs for the most recent and stable build. Project History The API was originally developed by Jason Crist and authored under the direction of Terralever , an online marketing firm with strength in Flash-based media.

Tutorial Facebook API para Flash AS3.0 [PT-PT]

Although Adobe has taken over day-to-day management of the project, Jason still maintains a consulting role. Under the direction of Adobe, the highly experienced team of Flash and Flex experts from gskinner. Mark Walters transferred the project over to github to update and allow others to easily branch and contribute to the project.

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  3. Getting started with the Facebook SDK and ActionScript 3.
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USD Sign in to Purchase Instantly. Explore Now. Buy As Gift. Overview If you are an AS3 developer and want to create applications or games that integrate with Facebook, this step-by-step beginner's guide is for you.

Facebook Graph API Development with Flash pdf - EBook Free ...

Step 2: Set up a development server for the Flash app. Add a fbdemo folder in the htdocs folder. Step 3: Create a new Facebook app. The next step is to create a Facebook app. For the App Domain, type localhost.

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You will need it next. If you are using Flash Builder, add this code to index. Step 5: Login to Facebook and get some data. Edit the myFBcall function, and replace its contents with the following code. This code will login to Facebook, fetch your name, display it in an alert, and send it back to the Flash runtime.